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I also think that increasing their range has other implications for game mechanics because of now it seems building radius is tightly tied to how the supply chain works AND how far the resource search goes. He'd demand that someone brought him food. In reality no soldier would walk 50 miles to get a piece of toast and then return to his outpost. If the war camps split up because half of the guys wanted some food and the other half was just fine, then the whole idea of having a certain fighting strength is gone, which leads to completely different problems. The general idea is to move a supply hut close which in turn gets supplied by merchants. The war and army camp are dedicated to holding their line and will lose their lives if that is needed. move it back into your military compound. Not needed weapons will be stored in both storages. the storage worker will gather food if possible. So the kitchen and weapon makers can work. The couriers will carry all needed stuff ( wood, meat, fish, stone, bread, metal, coal.
VALHALLA HILLS MILITARY CAMP TOO FAR FROM TOOLMAKER FULL
So to say a full military production + supply chain. kitchen, big storage, military storage, courier, weapon maker. So any chance your gonna increase the distance they travel?You need to roll up the problem from another side.īuild your army camp and next to it. Then if I want bow guys, I gotta move the whole camp over near a hunters building. Its like if I want an ax guy I got put the camp over near forester and granite.
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My warriors wont travel far to get there resources they need to build there weapons. If you're wondering why the game never refers to it as America, it's because the country wouldn't get that name until 1507, after Christoper Columbus landed there in 1492.Originally posted by Meklar:I build the best army camp I can, And even with roads through the entire area. According to those tales, the land was discovered by Leif, son of Erik the Red. The name appeared in the Vinland Sagas, and is presumed to be the coastal area around Newfoundland. Vinland is the old Norse name for the part of America the Vikings reached. What exactly is Assassin's Creed Valhalla Vinland? There are seven Mysteries to discover in Vinland, including a set of standing stones, a cairn, and a Legendary Moose called O Yan Do’ Ne. You'll then have the choice to head straight to various enemy camps where Gorm might be hiding - if he's not there you can find a note giving you some idea of where he might be - or head into the wilds to find Mysteries and collect items to trade. Your first mission is to track down an unfortunate fellow called Olav, a mission that leads you to a Native American camp - home of the Kanien'kehá:ka tribe, who should be familiar to the Assassin's Creed faithful - and gets you some precious resources to start your shopping. That means looking for ore, ingots, and wild game - which is tricky without your bow - that can be traded. What do you do in Assassin's Creed Vinland?īefore you can even think about tracking down Gorm, is to collect resources to be able to buy new weapons and armor, or you'll end up facing every beast and bastard with your fists. There's also a mystery mission concerning a turkey that feels very seasonal. It's worth knowing that to travel to Vinland, you have to leave all your equipment behind, but the trip is well worth the trouble for the incredible scenery, and for the way it ties into Assassin's Creed lore.
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