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However, the two planets are in a 3:2 orbital resonance, and coupled with differing inclination, the planets never collide. This is unique among the planets in the Kerbol system because of both body's orbits and the sheer size of Jool.
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There were plans for Eeloo to become the moon of a second gas planet and have an active surface, with cryovolcanic phenomena. Its distance from Kerbin also tends to make missions very lengthy.Ī synchronous orbit around Eeloo is possible at an altitude of ~683.9 km. Its highest points are near the equator and are almost 3.9 km high, while the lower areas can go lower than sea level.Įeloo's surface lacks ground scatter, suggesting the ice on the surface is subject to erosion of some sort.Įeloo's distant, eccentric, and inclined orbit, in addition to its low gravity, make encounters challenging. A few craters are visible, but not nearly as one might expect for a body without an atmosphere. In 1.0.The surface of Eeloo is relatively smooth and covered in gray-white ice, with deep canyons exposing the brownish rock below. Hint: cargo under fairing could use struts from its top to fairing base. Combine that together, and usual inaccuracy of ~200 meters goes into 10km. I would dare to say that your rocket stays together only because of Joint Reinforcement mod. It also looks like your rocket will wobble a bit, have too much engine power, relies on RCS to fly straight and, as you are still on 1.0.5, will fly at low framerate. In your case you certainly scored on atmosphere, non-equatorial orbit and other mods.
#KERBAL SPACE PROGRAM 1.4 MODS#
other mods (warranty void if used with other mods ).non-equatorial target orbit (MJ have problems with inclinations).non-equatorial launch site (requires thrust offset, which screws with delta-v).high thrust ratio (creates wobbling and reduces accuracy of burns).lagging game (bad and weird things can happen).rockets that require RCS to fly straight (fixing bad design with corrective steering is still a bad design ).wobbling rockets (they tend to fall apart).weird rocket with weird, unpredictable, drag (MJ likes straight, pointy and rigid rockets).atmosphere (drag and aerodynamic forces)."Manual" inclination fix and circularization burns, remember to leave some time between maneuversĪs for difference in AP and PE, there is plenty of things that will make ascent less accurate Disable corrective steering - however without solid rocket you are very likely to perform rapid lithobraking without this option.Skip Circularization in ascent guidance and replace it with Change Inclination and Circularize maneuvers.Ordering MJ to change inclination once in orbit.Launching to inclination if 86 degrees, which will result in (almost) polar orbit (dirty hack, but it works).Note: issue occurs both in 1.0.5 and 1.1 version.
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Gravity turn gets skewed by Corrective Steering when fighting planet rotation and Circularization plainly ignores inclination. Circularization (burn until designated PE is reached).Coasting to edge of atmosphere (only when necessary).
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